12/27/2023 0 Comments Mass effect 1 dlcTEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0) By increasing the LOD of textures, you can make them look more detailed. The default values work best with less capable systems and hardware (consoles). In BIOEngine.ini the section titled contains several keys which change LOD (or Level Of Detail). The first requires a little bit of editing. Higher Quality TexturesThere are 3 ways to improve textures in Mass Effect 1. ![]() Here's the changes I made to my config file BIOEngine.ini: 5 will cause most shadows to "disappear", while a value of 0.0 will force all the visible shadows to remain visible to the player, regardless of distance. ModShadowFadeDistanceExponent under within BIOEngine.ini changes how far you can see shadows from. ![]() Setting it higher can in fact remove some shadows, which is obviously not what we want. The MinShadowResolution key shouldn't be touched unless you want to experiment. Increasing the value to something such as 2048 or even 4096 can help improve the looks of shadows. Changing the value of the MaxShadowResolution key in the section titled within BIOEngine.ini can improve this.ĥ12 is the default, being that the "shadow maps" will max out at 512 by 512 px. However, this can cause glitches with the shadows.Įven with the previous improvement, shadows can still seem "blobby", or pixelated. Static shadows will remain however if this is the case.Ī value of 0.012 or 0.006 increases the "depth" of shadows, making them more noticeable. Setting the value exactly, or close to 1.0 effectively removes dynamic shadows. The value controls the "depth" of dynamic shadows rendered by the game. In BIOEngine.ini the section titled contains a key called DepthBias. This means that shadows will be of lower quality then what modern hardware can run. Mass Effect was designed with lower console hardware in mind. ShadowsShadows can create dramatic effects, and improve the feel of environments. Please enjoy, and comment any improvements you would like to see. I do not cover the graphical issues on AMD processors (with bulldozer and later chipsets) and the very strange black blocky character issue on Noveria. This is the styling I will be using for the guide. Under the header, there are keys with values. ![]() Ini files have a sectional header that's placed in. In Windows 7, it will look like: C:\Users\X\Documents\BioWare\Mass Effect\Config. The ini files are located in Documents\BioWare\Mass Effect\Config within the user's directory. I will be talking about editing ini files, and as thus, you will need a text editor to open them. I plan to come back later and add pictures in (at some point). You will find that this first version is really a block of text formatted nicely. In this guide you will find every aspect covered, whether it be gameplay or graphics, I've tried to include as much as I can. While I strongly recommend playing the game without any modifications first, it's obviously your choice. I've decided to write the "Definitive Improvement Guide" series to improve the experience people have with the games. I'm quite a fan of Mass Effect and with my countless playthroughs, I've learned quite a bit about each game.
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